hermes television xcode | Invalid Executable. The excecutabl

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Developing cross-platform applications using React Native and leveraging the Hermes JavaScript engine offers significant performance advantages. However, integrating Hermes into your iOS projects, especially when dealing with third-party libraries like OneSignal, can sometimes lead to frustrating build errors. This article delves into common issues encountered when using Hermes with Xcode, specifically focusing on bitcode-related problems, and provides comprehensive solutions for a smooth development process. We will explore the nuances of bitcode, its implications for Hermes, and practical steps to resolve "Invalid Executable" errors and other related problems.

Understanding Bitcode and its Relevance to Hermes

Bitcode is an intermediate representation of your compiled code. Apple uses bitcode during the app store submission process to allow for later recompilation and optimization. This can lead to performance improvements and potential bug fixes without requiring a new app submission. While beneficial in many scenarios, bitcode can create conflicts when integrating third-party libraries that haven't been explicitly built without it, particularly with Hermes. Hermes itself is not inherently incompatible with bitcode, but the interaction with other components in your project can lead to issues during the archiving and exporting phases.

One common scenario involves the integration of push notification services like OneSignal. OneSignal's framework might contain bitcode, creating a clash with Hermes' optimized build process. This incompatibility manifests in Xcode error messages such as:

* Invalid Executable. The executable ... contains bitcode.

* Asset validation failed, hermes contains bitcode.

* `Invalid Executable.appname.app/Frameworks/hermes`

* [iOS] Unable to archive & export build with bundled Hermes.

These errors highlight the core problem: the presence of bitcode in different parts of your application's build creates an inconsistent environment, preventing successful archiving and export.

Resolving Bitcode Conflicts: Practical Solutions

The most effective solution is to remove bitcode from problematic libraries. This approach ensures a consistent build environment, resolving compatibility issues between Hermes and other components. For OneSignal, and other similarly affected libraries, the solution is generally straightforward:

Stripping Bitcode from OneSignal (and other Libraries):

The command provided earlier, `xcrun bitcode_strip -r OneSignal.framework/OneSignal -o .`, is a crucial step. Let's break down its function:

* `xcrun`: This command invokes Xcode's command-line tools.

* `bitcode_strip`: This is the specific tool used to remove bitcode.

* `-r OneSignal.framework/OneSignal`: This specifies the input file—the OneSignal framework. The `-r` flag indicates that the framework should be stripped recursively, ensuring that bitcode is removed from all embedded components.

* `-o .`: This specifies the output directory. The `.` indicates that the stripped framework will be placed in the current directory, overwriting the original.

Important Considerations:

* Backup: Before running this command, always back up your `OneSignal.framework`. This precaution allows you to revert changes if necessary.

* Location: Ensure you're running this command from the correct directory—the directory containing the `OneSignal.framework`. Incorrect directory specification will result in errors.

* Clean Build: After stripping the bitcode, perform a clean build in Xcode (`Product` -> `Clean Build Folder`). This step is vital to ensure that Xcode uses the modified framework.

* Library Integration: The process might vary slightly depending on how you integrated OneSignal into your project. Consult OneSignal's documentation for specific integration instructions that might be affected by bitcode removal.

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